Findlestick made a fast segmented run of God of War II in 2012 (on the PS3 version).
6-Obviously if you get hit your attack will cancel. No ps2 game has given me that kind of IQ. This option is particularly useful for running the game in fullscreen on wide screen monitors.
This can be accomplished in one of 6 ways. List of PlayStation 2 games with alternative display modes. Hunting for loot is a joy in God of War, and the story is not bad either. 4) What model is your PS2 console (exact model number)? pcsx2-rr 5) If reporting issues with games, provide the following: complete Game Title, Game ID, and MD5 Checksum. We’ve also got the acclaimed indie hit Limbo, the classic SNK 2D side-scroller Metal Slug 3, and other fantastic games for you to try out this month. It is the first installment of the God of War series of games and the second chronologically. 1-Guard (L1) 2-Jump (X) 3-Roll (Right Analog) 4-Cancel an attack with Magic. Revived by the Apollon, the dead King Leonidas now become God of War. Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing.Ssakash added the GS: Upscaling label on Jun 10, 2016. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Hangs for a few seconds at start, cutscenes and loading screen stutter.
Doesn't drop below 60 FPS using OpenGL during gameplay. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screenġ440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. No load screen issues or any of the problems seen above.Ħ0FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable. Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Scaled EFB Copy doesn't make a difference. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Idle skipping is serious recommended when playing this game. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed Hangs at title screen for several minutes. Prior versions get stuck at the loading screen. Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPSĦ0FPS. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title.
Use this Gecko code to force the 60Hz mode. In the PAL-Version the 60Hz mode cannot be activated at startup.
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994Įnhancements 16:9 Aspect Ratio Fix NA $16:9 Widescreen